Area Attack
Descriptor (Combat)
- Source: Core
Certain weapons and effects, such as grenades, autofire weapons, or the Force slam power, target all creatures in a given area instead of a single target.
When you make an area attack, you make a single attack roll and compare the result to the Reflex Defense of every target in the area. Creatures you hit take full damage, and creatures you miss take half damage.
- Autofire Weapons
- A weapon set on autofire targets a 2-square-by-2-square area.
- Burst Radius
- Grenades and explosives usually have a burst radius. When you make an area attack with such a weapon, you must decide where to center the burst before you make the attack roll. The center of a burst is always on the corner of a square (at the "crosshairs").
- Splash Weapons
- Some weapons have a splash radius. When you make an attack against a target, that target takes full damage if your attack roll equals or exceeds the its Reflex Defense, and half damage if the attack misses. Also compare your attack roll against the Reflex Defense of every target adjacent to the primary target; these adjacent targets take half damage if the attack hits or no damage if the attack misses.
- Evasion
- A character with the Evasion talent takes half damage from a successful area attack and no damage from an area effect that misses his Reflex Defense.
Descriptor (Vehicle Combat)
- Source: Core
- Starship Scale
- Because of the size of each square compared to the size of starships, area attacks (including autofire, burst radius weapons, and splash weapons) are resolved as attacks on a single target in starship scale unless the weapon is specifically listed as having a starship-scale area attack.